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Category: Instances

Endless Cellar

Endless Cellar
Use @npc instances to jump to the Instance Hall.

A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here]

  • Only one Essence Flask is needed per Character.
  • It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime.

If you have the Essence Flask you will be allowed to enter the Instance Hall.

  1. Talk to the Cellar Protection Stone. 

    A party of minimum 2 players is required to enter this Instance.

  2. Generate the Endless Cellar Dungeon.
  3. Warp then down the Endless Cellar and clear every wave of monsters.
  4. Monsters left on the map will be announced with every monster you kill.
  5. Each wave has different monsters.

We will only list the MVPs you have to defeat.

  • Floor 4: Eddga
  • Floor 8: Garm
  • Floor 12: Tao Gunka
  • Floor 16: Stormy Knight
  • Floor 20: Dracula
  • Floor 24: Gopinich
  • Floor 28: Bascojin + Lady Tanee
  • Floor 32: RSX – 006
  • Floor 36: Lord of Death
  • Floor 40: Vesper

Upon completing Floor 40 you will be given Ashes of Darkness which can be used to re-enter the dungeon on level 40 in case you died.

  • Floor 44: Detale
  • Floor 48: Kiel D-01
  • Floor 52: Gloom Under Night
  • Floor 56: Ktullanux
  • Floor 60: Thanatos Phantom
  • Floor 72: Nydhoggr’s Shadow
  • Floor 76: Wounded Morroc
  • Floor 77: Poring

Floor 77 will have a simple Poring which you will have to kill. Once killed a map-wide announcement will be made and you will have to fight against the Six Great Pains.

Six Great Pains:

  1. High Priest Magaleta
  2. High Wizard Katrinn
  3. Sniper Shecil
  4. Assassin Cross Eremes
  5. Whitesmith Harword 2x
  6. Super Baphomet, Piamette 3x, Wish Maiden 3x

End Boss: 

After defeating all floors and the Six Great Pains you will finally face him, the End Boss.
Pori Pori will be summoned along with Golden Savage 10x, Pouring 10x and Bomb Poring 20x.

After you successfully cleared the map, walk up the map until you see Arc Pori Pori – talk to him.
He will reward you with:

  • Old Card Album
  • Bloody Branch
  • Jewelry Box
  • Cookie Bag

Endless Tower

Endless Tower

The Endless Tower is a set of 101 floors that gets increasingly more difficult as you move on. Upon reaching floor 100, you get to face Entweihen Knothen, a boss only seen here. Upon completing the Endless Tower a second time, one is able to move onto floor 101 and face Naght Sieger.

Captain Janssen

  1. Talk to Captain Janssen in Alberta (214, 77).
    • He will ask you to donate 10,000 zeny (per person). Select ‘Sure thing.’
  2. Talk to him 2 more times, he’ll accept you as his first mate.
  3. Talk again and select ‘Yes, let’s go!’
    • You will be warped to Misty Island(e_tower).
  4. Upon entering the map, the party leader must talk to the Tower Protection Stone and generate the instance.
  5. Once generating the instance, at least one party member has to be in the tower within 5 minutes.

Notes

  • Warning: Taming a monster will cause the instance to not register the kill, causing the portal to the next floor to not open.
  • Warning: If any member of the party leaves the party, they will be kicked out and sent to their save point. They may be invited again to regain entry.
  • Upon creation, a window showing time limits appears. If you close it, you may press Alt+B to reopen.
  • Upon entering level 26, 51, and 76, you are given an Ashes of Darkness. These may be used to skip to floors 25, 50 or 75 by talking to the Immortal Brazier.

The Endless Tower

Upon creation of the instance, a party will have 4 hours to complete the Endless Tower. On every floor there will be a group of monsters, once defeated, will cause a portal to the next floor to open. Once you move up a floor, you are not able to move back down. The only ways to leave the Endless Tower are to die and respawn, leave the party, log out, Butterfly Wing, or walk into a Warp Portal. The instance lasts until a party either gives up and leaves completely, or time runs out and the party gets teleported out.

Disabled Skills and Items

  • Ice Wall
  • Teleport
  • High Jump
  • Cannot memo
  • Dead Branch (ID: 604)
  • Bloody Branch (ID: 12103)
  • Red Pouch (ID: 12024)
  • Poring Box (ID: 12109)
  • Fly Wing (ID: 601)
  • Giant Fly Wing (ID: 12212)

We will only list the Mini Bosses / MVPs you have to defeat.

  • Floor 5: Golden Thief Bug
  • Floor 10: Mistress
  • Floor 15: Phreeoni
  • Floor 20: Drake
  • Floor 25: Moonlight Flower
  • Floor 30: White Lady
  • Floor 35: Turtle General
  • Floor 40: Samurai Specter
  • Floor 45: Osiris
  • Floor 50: Amon Ra, Pharao
  • Floor 55: Evil Snake Lord
  • Floor 60: Doppelganger, Egigem Cenia
  • Floor 65: Atroce
  • Floor 70: Orc Lord, Orc Hero
  • Floor 75: Baphomet, Dark Lord
  • Floor 80: Fallen Bishop Hibram
  • Floor 85: Ifrit
  • Floor 90: Valkyrie Randgris
  • Floor 95: Beelzebub
  • Floor 100: Entweihen Knothen
  • Floor 101: 1 Naught Sieger

Nydhoggur’s Nest

Nydhoggur’s Nest

Important:

  1. Speak with the Yggdrasil Gatekeeper at (nyd_dun02 99, 199) and “Accept Admission”.

    A party of minimum 2 players is required to enter this Instance. The Party Leader has to talk to the Gatekeeper.

  2. After the dungeon is created, speak to the Yggdrasil Gatekeeper again to enter the dungeon.
    • Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B.
    • Note:There is a 2.5 hour time limit for completing the quest before the instance is destroyed.
  3. Speak to the Murdered Yggdrasilid near the center of the main room. (213,277)
  4. Kill 12 monsters named “Nidhoggur’s Guardian”.
    • (Phylla Guardian: red, Rhyncho Guardian: green, yggdrasilid npc : yellow)
  5. Go to floor 2 via the portal at the north end of the room.
    • Note: If you get disconnected at anytime after going to the 2nd floor, you will be unable to re-enter the instance until the cool down has expired.

    This is the shortest path through the maze.
  6. Work your way through a short maze.
  7. At the end of the maze, you will warp to the boss room. Once the party leader steps forward Nidhoggur’s Shadow will spawn at the center of the room.
  8. Approximately every 3 min while fighting Nidhoggur’s Shadow, the entire party will be warped to 1 of 4 side rooms. They will receive several Status Effects that last for 30 seconds and ignore all resistances/immunities. 3 Ryncho and 2 Phylla will spawn in the side room with the party, they must be defeated before the party can leave the room.
    Southwest (red) room: HP-75%, Bleeding Ailment (icon does not show)
    Northwest (blue) room: HP-50%, Frozen Ailment
    Southeast (yellow) room: SP-50%, Sleep and Chaos Ailments
    Northeast (green) room: HP-25%(?), SP-50%, Poison Aliment
    • Note: The monsters are able to leave the room before the party is, which makes them impossible to be killed. Be sure not to let this happen.
    • Players will not be able to enter another Nidhoggur’s Nest instance until after three days.

Orcs Memory

Orcs Memory

Venture with Kruger into the Orc’s Memory instance. Kill a few Orcs and light a few Braziers to gain access to your chance to fight Orc Hero!

  1. Talk to the Dimensional Gorge Piece in Geffen Field 10 (242, 202). Select ‘Reserve the Orc’s Memory’ to generate the instance.
  2. After the instance is created, talk to the Dimensional Gorge Piece again and select ‘Enter the Dungeon.’
  3. Once inside, the party member must talk to Kruger (180, 29).
  4. Kruger will go through automated messages. He tells you to only kill the Enchanted Orcs. Listen to him unless you want a challenge and to spawn more monsters in the future.
  5. The first Enchanted Orc spawns near 142, 87. Kill it to open a portal at 168, 125.
  6. The second Enchanted Orc spawns near 106, 108. Kill it to open a portal at 89, 94.
  7. The third Enchanted Orc spawns near 32, 44. Kill it to open a portal at 38, 105.
  8. The fourth Enchanted Orc spawns near 24, 178. Kill it to open a portal at 21, 189. Upon death, all monsters on floor one will despawn.
  9. Upon entrance to the second floor of the dungeon, you will have to talk to Kruger again (35, 169). He explains that you extinguish braziers to move on to the next zone.
  10. The torch locations for the first zone are (in order): (27, 164), (55, 154), (108, 145), and (99, 179). Upon activation of all the braziers, The Chief Orc of Safeguards will spawn. Killing him opens a portal at 48, 100.
  11. The torch locations for the second zone are (in order): (35, 92), (33, 70), (71, 30), and (84, 50). Upon activation of all the braziers, Orc Sniper will spawn. Killing him opens a portal at 101, 55.
  12. The torch locations for the third zone are (in order): (143, 144), (162, 134), (145, 116), and (137, 98). Upon activation of all the braziers, Depraved Orc Spirit will spawn. Killing him opens a portal at 167, 104.
  13. Upon the opening of that portal, in the fourth zone will spawn a Depraved Orc Hero and Shaman Cargalache.
  14. When you kill Shaman Cargalache, all monsters aside from Anopheles and Depraved Orc Hero will despawn.
  15. Upon completion, you will be warped back to Geffen Field 10.

Notes

  • Warning: Killing monsters other than the specified mobs causes additional mob spawns at the Orc Hero fight. Be careful.
  • Upon creation, a window showing time limits appears. If you close it, you may press Alt+B to reopen.
  • There is a two hour time limit to complete the quest before the instance is destroyed.
  • In the final zone, you only have to kill Shaman Cargalache. You may skip Orc Hero if you wish by just exiting the portal at the bottom right.

Sealed Shrine

Sealed Shrine

1. At St. Capitolina Abbey, enter the building at (prt_monk 192, 170). Inside, your Party leader must speak with Friar Patrick

.


Note:
 A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again using the shortcut Alt+B.2. After asking to enter, the party must wait for the instance to be created. The party will have 5 minutes to enter the dungeon, or else the dungeon will be destroyed. If the dungeon is destroyed, the party may request another one immediately. A party may leave the shrine, but they must return to the shrine in 5 minutes. The party will have 2 hours to finish the dungeon. After the instance expires, the party leader and anyone that participated in the party will be unable to create a new instance for 12 hours. (Party members can go with another party leader who can create the dungeon, however.)

3. Once inside, the party leader must talk to the Falling Grave NPC to begin the quest in the Shrine (141, 221). Snatch, Teleport/Fly Wings, Safety Wall and Assumptio are disabled in the dungeon. Assumptio Scrolls can be used, however.

Map of the 1st Floor

  • Dungeon Monsters
    • 40 Wraith Dead
    • 40 Flame Skull
    • 20 Khalitzburg
    • 40 Skeleton General
    • 30 Evil Druid
    • 30 Wind Ghost
    • 20 Lude
    • 10 Banshee
    • 20 Ancient Mimic
    • 40 Zombie Master

Monsters DO respawn here, and give both Experience and Drops. Experience is also lost upon death on both levels of the dungeon.

4. Talk to the Falling Graves. The correct one will give a Pendant of Spirit. Only the Party Leader can obtain and return the pendant to the Falling Grave (141, 221).

5. Return the Pendant of Spirit to the first Falling Grave. The NPC will instruct you to meet him in the center of the Catacomb.

6. Now talk to the Soul of Ancient Hero in the middle of the map. He will require one representative of the party (the party leader) to get 10  Essence of Fire. He will also instruct you to gather Token of Apostle. Only the party leader and anyone who left the dungeon during the quest needs to have a Token of Apostle to progress to the next floor. You will have 1 hour to finish his task.

  • Essence of Fire are obtained from Torches.
  • Token of Apostle are obtained automatically by killing any monster named Apostle of Baphomet. These are tradable among party members, but only the party leader and anyone who left the dungeon during the course of the quest are required to have them in order to progress to the next floor.
  • If the party leader disconnects, respawns, or otherwise leaves the dungeon while collecting Essence of Fire, the Soul of Ancient Hero will no longer correctly recognize the party leader, and the quest cannot be continued.

7. After returning with the items, Soul of Ancient Hero will open the portal to the second floor. The portal can be found at the lower right side of the floor.

8. Once on the second floor, talk to The Main Altar to summon Great Demon BaphometGreat Demon Baphomet is invulnerable to your attacks.

9. The Soul of Ancient Hero will tell you of seals that will weaken Baphomet. He will instruct you to go to 5 seal locations on the map. The locations are: 2 o’clock, 4 o’clock, 8 o’clock, 10 o’clock and the middle (above The Main Altar). The light blue dots show the locations of the seals.

10. Great Demon Baphomet must be brought INTO the seal and the seal must be activated to weaken Baphomet. Upon activating a seal, your party has a few seconds to damage Baphomet. The Soul of Ancient Hero will tell your party which seal to activate next. The party member who activates a seal will be Stone Cursed for approximately 30 seconds. It is during this time that the other party members must attack and damage Baphomet. The party member who activates a seal cannot activate two seals in a row. Thus, a party must have a rotation for members who will activate seals.

  • iRO Note: Due to a current bug, the alters in the corners of the map might not work. This can make killing Baphomet extremely hard as only the main alter in the center of the room makes him vulnerable.
  • Warning: If triggered by a player (by standing in an area near the exits to the outer path), mobs of monsters will spawn near them. At 5 minute intervals, the trigger is reset. These can make it difficult to drag Baphomet around and should be killed as soon as possible after they spawn.
    • Note: the 5 min timer is independent of the spawn actually being activated. for example, it is possible to active the spawn point at 4 min 59 sec, and then again at 5 min 1 sec, yielding two mobs in the space of 2 seconds.

Rewards

Upon killing Great Demon Baphomet, one of the possible drop items is a Cursed Baphomet Doll, which is used to make the headgear, Giant Magestic Goat.

Process of headgear creation:

1. After killing Great Demon Baphomet and receiving a Cursed Baphomet Doll in your inventoryDo not talk to the Champion NPC to warp out. Use a Butterfly Wing or use the Warp Portal acolyte skill to get out of the instance map. DO NOT talk to any other NPC, AT ALL. Come back to Friar Patrick first and DISCUSS ONLY THE DOLL.

  • Note: Any other choice but talking to Friar Patrick about the doll that you hold in your inventory will result in failure of the headgear quest. Step 2 will not activate unless you have spoken to the Friar about the doll first. If you talk to any other NPC, or select any other option, your completion status on the instance is reset. This means if you mess up this step by selecting any other option than the doll option or talking to any other NPC, you might possibly have to redo the entire Sealed Shrine Quest again, gain completion of the instance according to the server, and regain the doll. You have been warned!

2. Speak with Rust Blackhand (prt_monk 261,91) with the following items to make a Giant Magestic Goat.

  • 1  Cursed Baphomet Doll
  • 1  Magestic Goat
  • 30  Crystal of Darkness
  • 50  Fragment of Darkness
  • 990,000 Zeny

Octopus Cave

Octopus Cave
Use @npc instances to jump to the Instance Hall.

A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here]

  • Only one Essence Flask is needed per Character.
  • It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime.

If you have the Essence Flask you will be allowed to enter the Instance Hall.


Important: Do not Teleport inside the Ocotpus Cave, this could bug out the instance.

Talk to the Starfish, he will tell you that weird looking limbs came out from the hole and tried to kidnap the Starfish Queen.
It seems that those limbs belong to the Octopus, a monster that should be taken care of. Help the Merman defeat the Octopus.

When entering the cave you will be warped in a small room with a few portals.
Each portal leads to a piece of the octopus that you have to destroy.

There is a total of 4 Octopus Leg you have to kill.
Once you have killed the 4 Octopus Legs you will be warped back to the small room.

A portal will be opened at the upper part of that small map, walk into it and fight your battle against the Octopus!


Monster Information:

Giant Octopus ( Mini Boss )

The person who kills this monster will also get 2 clan points.

  • High_Coin_Pocket
    • 10% chance to give 10 Gold Coins
    • Gives between 1-10,000 Zeny
  • Light_White_Pot_Box
    • Givs 50 light white potions
  • Mid_Coin_Pocket
    • 10% chance to give 5 Gold Coins
    • Gives between 1-10,000 Zeny
  • Low_Coin_Pocket
    • 10% chance to give a Gold Coin
    • Gives between 1-10,000 Zeny
  • Giant_Octopus_Card ( Armor Card )
    • bonus bMaxHPrate,12;
      skill WZ_WATERBALL,5;

Octupus Leg

  • Chinese_Ink
  • Tentacle
  • Sticky_Mucus
  • Low_Coin_Pocket
    • 10% chance to give a Gold Coin
    • Gives between 1-10,000 Zeny
  • Mid_Coin_Pocket
    • 10% chance to give 5 Gold Coins
    • Gives between 1-10,000 Zeny

Small Octopus

  • Chinese_Ink
  • Tentacle
  • Low_Coin_Pocket
    • 10% chance to give a Gold Coin
    • Gives between 1-10,000 Zeny
  • Mini_Octopus_Card
    • When dealing magic damage there’s a chance to cause Blind status.

Ghost Palace

Ghost Palace
Use @npc instances to jump to the Instance Hall.

A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here]

  • Only one Essence Flask is needed per Character.
  • It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime.

If you have the Essence Flask you will be allowed to enter the Instance Hall.


Overview

Sakray the Cursed Prosecutor

Ghost Palace is one of the dungeons released as part of the Hero’s Trail updates on iRO, released as one of the dimensional rift dungeons in Ragnaclan. To enter the dimensional rift, an essence flask is required from the Revival System. This is one of the easier dungeons released and the monsters inside are nerfed compared to its iRO counterparts.

The story follows Sakray’s past when he was a royal guard for Princess Tiara. The details of this tragic love story starts with words of an arranged marriage between the Princess and a Prince from another country. This goes terribly wrong in many ways due to not only the relationship Sakray has with the Princess, but also due to the identity of the Prince. In the end, yet again you are left unable to do anything and only able to watch the events as they unfold.


Instance Walkthrough

  1. Once activated, you have 5 minutes for a party member to enter before the instance closes.
  2. The instance begins with a meeting between the guard, Sakray and the King.
  3. Upon finishing the dialogue, monsters will spawn for you to kill. After the monsters die, a portal will spawn at the north point of the map to the next area. The table below has the number of monsters in each area.
  4. The next room is a meeting between Sakray and the Princess, Tiana. Again, after the dialogue monsters will appear for you to kill. The portal will spawn in the southwest point for the next area.
  5. To begin this section, talk to the Guard and wait for the story to finish; after the dialogue boxes disappear there is a bit more dialogue between the guard and an invisible entity.

Note: The portal to exit will spawn very early on but the monsters will keep spawning for a few waves. Do not enter the portal if you wish to farm more gray shards. This room contains the most monsters for you to farm gray shards on. It is highly recommended that you kill the monster that spawns in the southeast quadrant early so you do not mess up and accidentally walk into the portal while killing it to spawn more monsters.

  1. After finishing the previous map, the next location is back at the Throne Room with a few monsters. After they are defeated, dead bodies will appear on the floor and the Prince is located at the northern point to talk to. The boss will spawn after the dialogue so be prepared.
  2. The last room is finally shows Sakray and the Princess reunited for a few moments before the end. As the dialogue finishes, more monsters will spawn.
  3. When the mobs are cleared out, another boss will spawn. It is possible to skip this boss though, simply just walk away from it for a few cells and Sakray will take care of it.
  4. At the end of the dungeon, the King or his ghost in this case will spawn and ask if you want to trade in your Gray Shard for items. This is the only spot to trade in, so do not exit if you need to do a trade in!
  5. Upon exiting you will receive EXP and gray shards.


Enemy Info

Picture Monster Name Mob ID HP Size Race [Collapse]Element
2948.gif Cursed Soldier 2948 18,574 Medium Undead Undead 3
2949.gif Cursed Sentinel 2949 14,099 Large Demi-Human Shadow 3
2950.gif Broken Promise 2950 13,520 Medium Demon Shadow 3
2951.gif Floating Sorrow 2951 11,276 Small Demon Ghost 3
2952.gif Unfulfilled Love 2952 14,008 Medium Demon Wind 3
2953.gif Regretful Memory 2953 18,045 Medium Undead Undead 3
2954.gif Tarnished Oath 2954 19,194 Medium Undead Undead 3
2955.gif Wasted Friendship 2955 12,614 Medium Undead Undead 2
2956.gif Sweet Slaughter 2956 13,986 Medium Undead Undead 1
2957.gif Forgotten Name 2957 19,546 Medium Undead Undead 2
2958.gif Fatal Days 2958 24,240 Medium Demon Shadow 3
2959.gif Torturous Redeemer 2959 100,000 Medium Demi-Human Earth 3
2959.gif Torturous Redeemer Ghost 2961 103,342 Medium Demi-Human Earth 3


Recommendations

It is recommended to turn autoloot on for the grayshards, or @autolootid +6672 for gray shards.

Although not required as most classes should be able to solo this instance, be wary of the time limit if you are going slow doing small pulls.
It is highly recommended you have some form of AoE clear for a short 10 minute dungeon run.
If you are struggling to clear the dungeon try increasing your damage or survivability by having the following:

  • Defensive Options
    • Teddy Bear card
    • Khalitzburg card
    • Holy Robe
  • Offensive Options
    • Strouf card
    • Skeleton worker cards
  • A priest friend
    • Aspersio helps a lot here

Despite most of the dungeon being undead and demon, the boss is a Demi-Human Earth-type, so keep that in mind.


Rewards

  • Gray Shards
    • GrayShard.png
    • 1 gray shard on completion, 2 upon first clear
    • Note: Expect an average of roughly 100-125 gray shards per successfully completed instance from monsters.
  • 2 CP for clearing
  • 27,000,000 EXP / 15,000,000 JEXP upon exiting the portal

Sarah’s Memory

Sarah’s Memory
Use @npc instances to jump to the Instance Hall.

A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here]

  • Only one Essence Flask is needed per Character.
  • It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime.

If you have the Essence Flask you will be allowed to enter the Instance Hall.

Overview:

Sarah’s Memory is one of the dungeons part of the Hero’s Trail updates for iRO released as one of the dimensional rift dungeons in Ragnaclan. This is one of the easier dungeons released and the monsters inside are nerfed compared to its iRO counterparts.

The story of Sarah’s Memory follows the tragic past of Sarah Irine (localized as Sara Irene on iRO), one of the twelve Valkyries of Freyja. You view the events as a “time traveler”; as a time traveler you are forced to witness the events as they unfold, unable to change the outcome of the events.

Recommendations

Although not required as most classes should be able to solo this instance, be wary of the time limit if you are going slow doing small pulls. It is highly recommended you have some form of AoE clear for a short 10 minute dungeon run. If you are struggling to clear the dungeon try increasing your damage or survivability by having the following:

  • Defensive Options
    • Adventurer/clan gear (manteau)
    • Raydric card
    • Thara Frog card
    • Phen card for mages
    • Orleans’s Gown for mages
  • Offensive Options
    • Skeleton Worker cards
    • Hydra cards
  • A priest friend

Rewards

  • Irene Elder Egg
    • Costs 100 Sarah’s Earrings
    • Blazeguard
      • Costs 200 Sarah’s Earrings & 1 Fireblend
    • Sarah’s Earrings

      5% drop rate from monsters in the dungeons
      50% drop rate from the boss
      Note: Expect an average of roughly 10 earrings per successfully completed instance.
    • 2 CP for clearing
    • +7 Stat foods from the boss
    • x EXP / x JEXP

Bakonawa Lake

Bakonawa Lake
Use @npc instances to jump to the Instance Hall.

A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here]

  • Only one Essence Flask is needed per Character.
  • It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime.

If you have the Essence Flask you will be allowed to enter the Instance Hall.

  1. Talk to Taho.

    A baselevel of 99 and a party is required to enter this Instance.

  2. Ask him to weave a rope, this will create the instance. After that, go down into the Bakonawa Lake.
  3. Taho will appear right next to your spawn point. Talk to him again and listen to his instructions.
  4. He will tell you that Bakonawa becomes invincible at some point. When that happens a map-wide announcement will be made with Taho’s instructions.
  5. Taho will summon Bakonawa by luring him with a drop of Albopal. You now have 10 minutes to defeat Bakonawa before the Instance will be destroyed.
  6. Walk down the right side and you will see Bakonawa in his Lake. He has a total of 1,000,000 HP the first time you have to defeat him.
  7. After you killed Bakonawa, Taho will tell you to destroy the 2 caldrons and 2 gongs on the left and right side of the Lake.
     
  8. You will now be given another 10 minutes to destroy the final Bakonawa which has 3,000,000 HP.
    Bakonawa will additionally summon his Puppets which have 194,830 HP.
  9. After Bakonawa is killed you will be rewarded with EXP (gold).
  10. Talk to Taho to receive additional EXP (purple). You will now get access to his Instance Shop.

 

Taho’s Instance Shop:

 

Bakonawa Lake

Bakonawa Lake Use @npc instances to jump to the Instance Hall. A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here] Only one Essence Flask is needed per Character. It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime. If you have the Essence Flask you will be allowed to enter the Instance Hall. […]

Endless Cellar

Endless Cellar Use @npc instances to jump to the Instance Hall. A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here] Only one Essence Flask is needed per Character. It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime. If you have the Essence Flask you will be allowed to enter the Instance Hall. Talk to the […]

Endless Tower

Endless Tower The Endless Tower is a set of 101 floors that gets increasingly more difficult as you move on. Upon reaching floor 100, you get to face Entweihen Knothen, a boss only seen here. Upon completing the Endless Tower a second time, one is able to move onto floor 101 and face Naght Sieger. Captain Janssen Talk to Captain Janssen in Alberta (214, 77). He will ask you to donate 10,000 zeny (per person). Select ‘Sure […]

Ghost Palace

Ghost Palace Use @npc instances to jump to the Instance Hall. A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here] Only one Essence Flask is needed per Character. It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime. If you have the Essence Flask you will be allowed to enter the Instance Hall. Overview Sakray the […]

Nydhoggur’s Nest

Nydhoggur’s Nest Important: Speak with the Yggdrasil Gatekeeper at (nyd_dun02 99, 199) and “Accept Admission”. A party of minimum 2 players is required to enter this Instance. The Party Leader has to talk to the Gatekeeper. After the dungeon is created, speak to the Yggdrasil Gatekeeper again to enter the dungeon. Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut […]

Octopus Cave

Octopus Cave Use @npc instances to jump to the Instance Hall. A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here] Only one Essence Flask is needed per Character. It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime. If you have the Essence Flask you will be allowed to enter the Instance Hall. — Important: Do […]

Orcs Memory

Orcs Memory Venture with Kruger into the Orc’s Memory instance. Kill a few Orcs and light a few Braziers to gain access to your chance to fight Orc Hero! Talk to the Dimensional Gorge Piece in Geffen Field 10 (242, 202). Select ‘Reserve the Orc’s Memory’ to generate the instance. After the instance is created, talk to the Dimensional Gorge Piece again and select ‘Enter the Dungeon.’ Once inside, the party member must talk to […]

Sarah’s Memory

Sarah’s Memory Use @npc instances to jump to the Instance Hall. A pop-up will appear and it will ask for an Essence Flask which can be obtained through Revival System [click here] Only one Essence Flask is needed per Character. It will unlock the Instance Hall for your character and you will be able to re-enter the Instance Hall anytime. If you have the Essence Flask you will be allowed to enter the Instance Hall. — Overview: […]

Sealed Shrine

Sealed Shrine 1. At St. Capitolina Abbey, enter the building at (prt_monk 192, 170). Inside, your Party leader must speak with Friar Patrick (monk_test 309, 146) . Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again using the shortcut Alt+B.2. After asking to enter, the party must wait for the instance to be created. The party will have 5 minutes to enter the dungeon, or else the dungeon will be destroyed. […]